


This alternate path to victory led straight into chaos. If you hold onto it for a set amount of time, you win the game. When the match starts to narrow down to the last player, a crown will spawn. If your trigger finger isn't exactly up to snuff, you'll be happy to learn that you don't necessarily have to kill anyone to win a game of Hyper Scape. It's clear that Ubisoft is positioning Hyper Scape to be an incredibly social experience, one to be watched as well as played. Trust me nothing kills momentum faster than dying early in a match and having to wait fifteen minutes until your teammates can tag you back in. It's an excellent addition that keeps players active, unlike other games in the genre that have you spectate until you're revived, or the match ends. Dead players can tag weapons and enemies for their teammates until they're brought back using a restore point that's dropped when an opposing player dies.

During a team game, when a player dies, they return as an echo and haunt the battlefield. That sense of speed applies to player death as well. Source: Windows Central / Zackery Cuevas (Image credit: Source: Windows Central / Zackery Cuevas)
